October 26-28 Monterey Marriott
Monterey, California
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Wednesday, October 28, 2015

D303 - Gamification & Learning

1:30 p.m. - 2:30 p.m.
DeAnza III (Portola)
Raymond Pun, First Year Student Success Librarian, Library, California State University, Fresno
Stanislav Bogdanov, Senior Instructional Media Specialist, Swirbul Library, Adelphi University & Boglio LLC

What is gamification and how can it be used to enhance the learning experience? Gamification "involves applying game design to non-game applications to make them more fun and engaging." The challenge is that in the context of the library, people often do not associate it as being "fun" or "engaging." Adding gaming elements may increase attention, interest and overall library experience. Learn more about gamification in libraries and get lots of ideas from the real-world examples shared.

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