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Sunday, October 25, 2015
W9 - Library Outreach & Learning With Gamification - This workshop has been canceled
9:00 a.m. - 12:00 p.m.What is gamification and how can it be used to enhance the learning experience? Gamification is the use of game design elements in nongame contexts to make them more fun and engaging. In the context of information literacy, students and customers rarely associate "fun" or "engaging" with library workshops teaching research or other topics. Adding gaming elements can increase attention, interest, and overall library experience. Learn more about gamification in libraries and hear about various ways to design and promote creative learning games in the library for outreach and learning purposes. This workshop offers innovative strategies and planning ideas behind gamification, shares examples of research games that are offered in various libraries, and shows how they transform passive into proactive users. It includes a group brainstorm of gamification features and tools to support information literacy, outreach, and engagement in their libraries.