October 26-28 Monterey Marriott
Monterey, California
Bookmark and Share

Sunday, October 25, 2015

W9 - Library Outreach & Learning With Gamification - This workshop has been canceled

9:00 a.m. - 12:00 p.m.
Raymond Pun, First Year Student Success Librarian, Library, California State University, Fresno
Stanislav Bogdanov, Senior Instructional Media Specialist, Swirbul Library, Adelphi University & Boglio LLC

What is gamification and how can it be used to enhance the learning experience? Gamification is the use of game design elements in nongame contexts to make them more fun and engaging. In the context of information literacy, students and customers rarely associate "fun" or "engaging" with library workshops teaching research or other topics. Adding gaming elements can increase attention, interest, and overall library experience. Learn more about gamification in libraries and hear about various ways to design and promote creative learning games in the library for outreach and learning purposes. This workshop offers innovative strategies and planning ideas behind gamification, shares examples of research games that are offered in various libraries, and shows how they transform passive into proactive users. It includes a group brainstorm of gamification features and tools to support information literacy, outreach, and engagement in their libraries.

Get Updates by email


  • Twitter
  • LinkedIn
  • Facebook


Library Leaders Digital Strategy Summit

Gold Sponsor


Association Sponsor

Association of Independent Information Professionals (AIIP)

Learning Partner

Special Libraries Association

Media Partners

Business Wire
Computers in Libraries Magazine
Information Today
Internet@Schools Magazine
Online Searcher